Tuesday, 23 April 2013

Interface problems

This is the finished interface for my game, the game will play out on this screen, each of the reigons are colour coded and is explained fully in my GDD document, my problem that appeared during this process was the interacton the player had with the game, it needed more tha just this screen to be interesting and engaging, so i added in the use of pop up notifications and a scrolling notifications along the top grey panel, splitting them up into 3 levels of severity, green amber and red similar to the games phases, the red notifications would be acompanied by the pop up notificatons, games such as plauge inc, use this mechanic to give more visual stimulation.

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