the game was extremely vast aswell, and it encorporated way too much than what i actually needed, at this point i think for a 30 page GDD i chose the wrong game but i decided to work around it as best i could to make a playable fun game. origionally the game consisted of the following:
Game Narrative Overview
Based on findings of the MAVEN mission it has become
knowledge throughout world leaders that there is now an expiration day on the
planets ability to be habitable. The player plays as a country of their choice
acting as the leader for that country, they must decide how they will deal with
the information and take their country forward to preserve either their country
in the last remaining days or work towards finding a way to preserve life on
the planet.
The game is a turn based simulation game and is a single
player experience.
Game Mechanics
Methods of play
Military
Some players may want to bulk up their countries military
might to deter an aggressor or to wage a war themselves.
The player can choose their own military generals,
secretaries of defence etc, depending on what kind of person they need to carry
out their way of organising their military.
Economics
Some countries are democratic some are dictatorships and
some are communist this would obviously effect the economical standpoint of the
country
if the country is in the EU and uses the euro, if one of the
major players such as Germany or the UK pull out the players economy could
collapse, but also if the players economy collapsed on its own its worth
remembering other countries would be obligated to help, even if it is
begrudgingly.
Resources
A country cannot build things without the appropriate
resources; a country must collect the resources it needs from its own
territories or buy in from others.
Environment
The MAVEN missions findings have brought back bad news to
the earth, aimed at the inevitable extinction of the human race through the
atmosphere leaking away, the player can use scientific research to maybe slow
down the process
Funding could be put into things such as wind farms and
hydro power to sustain the planet and maybe do something to prolong the
player’s game time and the planets life span
Countries such as china have a high industrial sector this
in turn raises their Co2 emissions, this means the player could accelerate the
time to the end of the world, the player could also face international pressure
to cut down the emissions if the findings of MAVEN become public knowledge.
Science & Research
This would need allot of funding poured into it or even mutual
co-operation from other countries to be able to pull off the extreme scientific
discoveries such as colonisation of the earth or terra-forming a different
planet.
Engineering
Aided by Science and research new technologies will become
available to the player that will aid them in whichever way it is that they are
playing, new technologies could aid things such as advanced weaponry, new ways of
preserving the atmosphere, ways of stopping the MAVEN missions findings from
becoming a reality or even things such as terrafroming on new planets, to do
that new technologies would deffinately have to be discovered.
International trading
Some things may be cheaper to purchase overseas in countries
such as china (if the player is not playing as china)
Items may only be available from other countries such as
American or Russian made weaponry being in good standing with them may drive
prices down or even allow the player to purchase from them in confidence
Business
One way to bring more economy into the players chosen country
would be to drum up more business in the country with moves such as tax breaks
for certain industries to attempt to poach businesses from other countries.
International relations
and also affect their international relations, dictatorships
don’t get on well with democratic countries and communist don’t get along with
democratic countries.
The player can choose to try and bring other countries into
the fray through mediums such as the UN to try and sustain the planet or work
alone or even against the other countries
other countries may
be hostile at certain times in their history as well and may attack and try and
take over the players territories, as well the player may decide the easiest
way to attain resources may be to dominate the other territories.
If the country is an EU country it is under the jurisdiction
and rules of the EU, it may even use the euro as its currency, because of this there
would be targets the player would have to meet and rules they would have to
adhere to, such as environmental ones
Public Standing
The player doesn’t play as a world leader but more as the
country itself,
As the player takes
control of a different world leader as they come into power their influence and
credibility will change along with it, so some things that are possible with
one leader may not be possible with another,
International
relations are also altered in the same way, dictators are overthrown,
new leaders are instated and new leaders come into office, each have their own
agendas, feelings towards outside interference and governing bodies such as the
UN
Different countries –
Players will be given game start statistics that will allow
them to choose the difficulty and way they may wish to play; these however are
altered as the game is played as the players decisions and input will affect
the country.
Different countries have different laws and belief systems
that dictate them, some countries are not as welcoming to change in their
societies, some shun scientific research in favour of a more religious stand
point it may be harder in certain countries to advance in certain ways
Every action –
The player will have a set of actions that they can choose
to take at any point or choose not to at all, these actions will cause drastic
knock on affects positive or negative depending on the circumstances in the
country around that time, for example, making the findings and impending doom
of the planet public knowledge it could cause mass panic and riots or it could
be the kick the world needs to begin working together towards a common goal.
The player has complete control over the games direction
they can choose whether they want to focus their attempts on research into ways
to sustain our environment, military strength, ways to colonise other planets
are just some examples.
in an ideal world this would have been the basis for quite a nice in depth game, but sadly i had to skin it down to its bare bones and build it back up, i had time contraints and also other modules that needed my attention. i skinned it down to its bare bones and thought long and hard about what i actually wanted to achive witht his game, what was i looking to create and do, it took a while but i realised what i wanted to do was create a game that promoted co-operation rather than agressive takeovers and political deceit, which with the origional game idea above was what it was fast becoming.
I rewrote the game mechanics which took a decent ammount of time and changed them to the following in which the player now plays not as one contry but as a reigon of the world and in that reigon the player now plays a group of scientists working to save mankind:
Based on the findings of the MAVEN mission it has become
knowledge throughout world leaders that there is now an expiration date on the
planets ability to be habitable.
Players will take on the role of the world’s leading scientists,
based in a specific region of the world. They will be attempting to save the
human race by picking a solution and developing it to its conclusion, before they
run out of time and before another region provides a solution.
The game is a turn based simulation game and is a single
player experience.
Game Mechanics
The Countdown
Time will pass in game and progress through three distinct
play conditions. As the player progresses through them, conditions on the earth
will deteriorate. This will have various affects on the mechanics of
“Economics”, “Resources” and “Politics” outlined below.
Phase 1: Green – World relatively OK. The results of Maven
have not yet been broken to the public and resources and money flow between
countries in a simulation of how they do currently.
Phase 2: Amber- World begins to deteriorate. News has broken
and mild panic begins. Some regions withhold resources/money, some pool
together and co-operate. Regions begin to develop their own alternative
solutions for human survival.
Phase 3: Red- World nears it’s end. Player has little time
left to save the human race, conditions on the Earth worsen. In some regions,
society breaks down, resulting in some resources being lost to chaos. Pressure
builds to find a solution. Environment worsens and this can destroy or hamper
the various solutions developed by each region.
The Geography
Players pick a region of the world in which their scientific
research is based. There are eight regions in total; North America, South
America, Europe, Africa, Russia, The Middle East, China and Austral-Asia.
Each region has different statistical strengths for each game
mechanic:- “Economics”, “Resources” and “Politics”.
E.g:- If the player had chosen to play as North America, this
would affect the ease with which the player would be able to negotiate with
China in “Politics”. “Economics” would be high, but the amount they have
invested into research might be very little and so their stat for “Resources”
would be low.
The Economics
The scientific body will have a pre-determined amount of
finances in reserve, but will use this mechanic to further their research in
the hope of preserving mankind. This could be through paying for R&D to
ensure technological advancements, or for ensuring the success of their
project, either from a security perspective or even bribing countries for their
support and financial backing.
The Resources
The Scientists cannot build things without the appropriate
resources; they must use the resources they need from their own reserves or buy
in from others.
By researching, new technologies will become available to
the player that will aid them in whichever solution they have chosen to try.
Players may trade resources with other regions in an attempt
to work in cooperation with them.
The Politics
The player can choose to try and bring other countries into
the fray through mediums such as ambassadors, to try and work with other
regions, or coerce with certain regions against the solutions of other regions.
Other regions may be
hostile at certain times in their history as well and may steal from the
player’s region; in return, the player may also do this.
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